Werewolf The Apocalypse Character Creation
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Werewolf The Apocalypse Character Creation
I originally wrote this for a brother who has another oWod game but not Werewolf. This is a simple character creation map to play Werewolf: the Apocalypse.
Werewolf: The Apocalypse
The Werewolf: the Apocalypse Free introduction Kit does a good job of summarizing the werewolf world, but the actual character creation rules are so simplified that they have nothing to do with the actual Storyteller system. For example, each tribe gets a power that is really just one of several gifts a character can choose from. To fix this I wrote it so that the Garou adheres to the basic rules already given. Just read the Introduction Kit and then use this chart to make werewolves compatible with the Basic Rules.
Same with human characters. Because the lupus garou was raised as an animal, they cannot have the abilities of Computing, Management, Etiquette, Firearms, Law, Linguistics, Medicine, Politics, and Science.
Instead of choosing adulthood, werewolves choose their race. This is because most Garou grow up as normal humans or wolves and don’t realize they are werewolves until they are in their late teens – or around 16 for homids and 2 years for lupines.
Born as a human from a human mother you grow up thinking you are a normal boy or girl. Initial Gnosis: 1Initial Gifts: Persuasion, Human Scent
Werewolf 20th Anniversary Character Sheet: Fill Out & Sign Online
Born from the union of two Garou, all metis are deformed and sterile. A deformity must be chosen to create the character. Possible malformations are given below.Starting Gnosis: 3Starting Gifts: Create Element, Sense Wyrm
Born in the wilderness to a wolf mother, you grew up thinking you were a normal dog. Starting Gnosis: 5Starting Gifts: Heightened Senses, Kangaroo Jump3 Black Furies: A homid, a metis with a long tail, and a lupus.
When in animal form you are such an ugly puppy that most strangers think you are a Black Spiral Dancer or Demon of some sort.
Blunt or reptilian your tail will impair your balance and cause back pain – +1 to all Dexterity and social rolls when in crinos, hispo, or lupus form.
Werewolf: The Apocalypse Earthblood
Initial Rage: 1Initiated Gifts; Milky eye blur, open seal, smell of running water. Starting Fame: 3 of any combination
City-dwelling garou who take the form of foxes or hybrid dogs. Starting Willpower: 4 Backgrounds: No Pure Race, Past Life, or Resources Starting Gifts: Cooking, Scent of Sweet Honey
The Werewolves of the Machine Age Starting Willpower: 3 Backgrounds: No Mentor, Past Life, or Pure Race Starting Gifts: Control Simple Machine, Persuasion
These werewolves were originally bred with the Indian dhole and African wild dog, they are the only pure lupus strain and hell bent on destroying all of humanity. Initial Will: 3 Backgrounds: no allies, contacts or resources, their relatives are dogs Starting Gifts: hard. Speech, Smell of running water.
Werewolf The Savage Age Fillable Character Sheet
The werewolves of Egyptian myth, based on the Ethiopian Wolf Starting Willpower: 3 Backgrounds: no past life or resources Starting Gifts: Sense Wyrm, speed of thought
The werewolves of Russian myth, the great white spirit wolves of Siberia Initial Willpower: 3 Backgrounds: must spend at least three background points on Pure breed Initial Gifts: Lambent Flame, Sense Wyrm These products are created by scanning around the original print edition. Most older books are in scanned image format because the original digital layout files no longer exist or are no longer available from the publisher.
For PDF download editions, each page is run through Optical Character Recognition (OCR) software to attempt to interpret the printed text. The result of this OCR process is placed invisibly behind the image of each scanned page, to enable searching of the text. However, any text in a given book on a graphic background or in handwritten fonts is unlikely to be picked up by OCR software, and is therefore unsearchable. Some large books may also be resampled to fit the system, and may not have this searchable text background.
For printed books, we make a high-resolution scan of the original hard copy of the book. We are actually remastering the book digitally. Unfortunately, the resulting quality of these books is not that high. That’s the problem with making a copy of a copy. The text is good to read, but the illustration is starting to darken, pixelate and/or lose shades of gray. Moiré patterns can develop in photographs. We clearly mark which print titles come from scanned picture books so you can make an informed purchasing decision about the quality of what you receive.
Werewolf: The Apocalypse — Heart Of The Forest
These e-books are created from the original electronic layout files, and are therefore fully text searchable. Their file size also tends to be smaller than scanned picture books. Most newer books are available in the original electronic format. Both download and print editions of such books must be of high quality. So I’m really debating using the following game in my 2022 Character Creation Challenge. Werewolf The Apocalypse was published by White Wolf Games in 1991 and is part of the World of Darkness series. I remember playing the tabletop version of Vampire The Masquerade with my regular gaming group. I even found the character sheet from the game in my character book that I have kept all these years. I don’t know if the system just didn’t appeal to me after playing VtM or if I just never found werewolves interesting. That last part could be from the original Universal Pictures werewolf films. Every time Larry Talbot complains about being a werewolf I want to turn it into a drinking game. When World of Darkness LARP was popular in the 90s, I remember a roommate who really liked the werewolf part. This book was one of the many gifts I received last year, so having the physical book in my hands made it a candidate for the challenge. I always think that if I’m still not impressed after creating a character, I can put the book in the trade pile.
I don’t remember anything about the game system of the Vampire campaign. So I go back to this set of rules without any preconceived notions. The background of the universe looks interesting. The werewolves try to keep the balance to prevent the planet from being destroyed in an apocalypse (hence the reason the name is in the title of the game).
So this character, how is he different from the three options? This guy will be Homid (human raised). While he was wild when he was young, he never knew he was a werewolf until his body changed. Next is your Auspice, or what period of the month you were born under. There are five options. I still don’t know what that means in terms of character creation. I chose Ahroun because I can understand how fighters are. Next is to choose one of the 13 clans (no, not the 13 clans of Battlestar Galactica). There are a few more descriptions for this choice, so I chose Get of Fenris.
Ah, finally, we’re at Features. These are physical (strength, agility and stamina), social (charisma, manipulation and appearance) and mental (perception, intelligence and mind). Every one
Development Blog: Defining Clans
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